


– Added Halo Transparency option for F-Ultimate Gen1 & 2 to Display menu – Fixed excess tire wear/heating on grass, gravel and wet surfaces – Rubber now loses grip with water saturation (racing line should be avoided in wet weather as a result) – Adjusted LiveTrack Grip Range (lower “green” baseline grip, slightly lower grip for Light, Medium Rubber presets, Heavy Rubber grip preserved) – Revised pit stop properties for F-Junior, F-Vintages, F-Retros, F-Classics, F-V12, F-V10, F-Reiza, F-Ultimates, F-USAs, F-3, F-Inter, F-Junior, F-Trainer, Group A, Group C, GT1, Stock Car Brasil 1999-2023, P1-P4, Sprint Race, Montana, GT5, Ginetta G40 Cup, Copa Truck, Street Cars, Hyper Cars, Supercars DPi, GTE, GT3, GT4, Ginetta G55 Supercup, Porsche Cup, Super V8, F-Vee – Grid size for all track layouts bumped to accomodate at least 26 cars (except for kart and dirt tracks) – Adjusted damage scalars for all settings for slightly overall less sensitive damage See ‘UserData/Mods/README.txt’ for details and examples – Mod Support: Added ability to define a mod and provide mod specific vehiclelist.lst and driveline.rg files. – Added session auto-advance functionality for multiplayer sessions – Added P1 Gen2 class featuring Metalmoro AJR Gen 2, Sigma P1 G5 & Ginetta G58 – Added Rallycross class featuring Polo RX, Mini RX, Citroen RX & MIT Lancer X – Added RX layouts of Barcelona, Hockenheimring, Nurburgring, Spa-Francorchamps Notes: Time Trial boards will be reset soon when Reiza are satisfied the physics are final. I highly recommend reading the physics developer update for more information. This big milestone update, released Tuesday, overhauled the physics of all cars in the game, added dirt and rallycross DLC, and more. Shortly after I posted my post detailing the upcoming v1.5 physics updates for AMS2 a couple of days ago, Reiza released them!
